![]() Hopefully Maxon will implement more features from Cinema4D to speed up these kind of situations where you need a normal 3D tool rarher then a sculpting one (just like on blender you can switch between the two modes in 1 click). Get 21 free hard-surface alphas for ZBrush and Substance Sunday, December 3rd, 2017 Posted by Jim Thacker Games artist Dan ‘Green’ Roaski has released a useful set of 21 free alpha masks for creating hard-surface details in digital sculpting and texturing software. So on your freetime, stop 15m and watch some random workflow on video, you might learn something new. If you watch a lot of video (as I do) you realize that evwrybody approach the same thing in different ways. Or you can have a proper sketch in high poly, polygroup to separare all the edges, crease all the polygroups (from the subtool function if i remember right) and then play with polish by poligroup/feature/crease.Īt the end of the day practice them all, is good to know multiple ways to do the same thing. On top of that, there are many ways to quickly create an had surface.įor example you can create a sketch in high poly, zremesh it to low poly, apply some crease in zmodler and that's it. Mask files for use with substance painter and the Masked Alphas Tool are also included, check out the tutorial and tool below. ![]() ![]() ![]() Be proactive and take this opportunity to practice modeling hard surface with a standard 3D program (Maya for example), then append it as subtool even at early stage as a 3D base to be subdvided and refined in zbrush or you can just be lazy (like me) and play with zmodeler on zbrush itself (that's a great tool and it has been updated basically every major zbrush update). This is the second volume of my Hard surface alphas originally sold as a set of 350 alphas but currently includes 390 alphas + 6 trim brushes. This is an Early Access product for 350+ Hard-Surface alphas/brushes for use with ZBrush, Substance Painter, Quixel DDO, Mixer etc. ![]()
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